Although annoying, we accepted the framerate and sound issues that plagued the WiiWare version of the first chapter. Telltale promised to look for a way to avoid this for future chapters, but apparently they didn't find one, as this chapter is also riddled with noticeable lag and fuzzy sound, and it's quite inexcusable that this has happened twice now.
Loved the PC version, but it was much easier then the first one. Still won't get the WiiWare version. Hate the lag. Hated it in Sam & Max Season One and Telltale Games promise it would be solved in Season 2, but appearently it's still not fixed in ToMI Ep.2 .
@warioswoods: Yeah, the framerate's a bit better than chapter 1, but it's still not anywhere near as good as the PC version. Honestly, if Telltale was that eager to release the game on Wii they should've just released it as a retail game like with Sam & Max in order to have more space to work out kinks.
Insta-download as I enjoyed the first. You also said it would've been an 8 if not for the same issues as with the first game with sticky framerate. It didn't bother me that much, so I read an 8 at least from my perspective.
Grossman said that the game's simultaneous release on Windows and WiiWare was due to Telltale's business model; the company alternates its game releases between WiiWare and Xbox Live Arcade, as they want to \"give the Wii a little love as well\". The concurrent development of the Wii version created issues; last minute changes to the PC version could put an episode over the size limit for WiiWare games. The first episode was released for Windows on July 7, 2009, with the Wii version following twenty days later. Telltale distributed the game through their own website, and later made it available for download from Steam and Amazon.com. Xbox Live was omitted from the initial release, as both Telltale's Wallace & Gromit's Grand Adventures, and LucasArts' special edition of The Secret of Monkey Island, were debuting on the system.
While Telltale had not announced plans to port Tales of Monkey Island to Mac OS, they did so on February 11, 2010; it was among the first games available for the newly-released Mac OS Steam client. A PlayStation Network version was released in June 2010, due to consumer demand generated by the game's original announcement. A PlayStation 3 release had not been possible at launch, as Telltale's game engine was not built to run on the platform. An iPad-enhanced iOS port was being developed in 2010; the first episode was released on the App Store in December 2010, and the rest of the episodes followed on June 23, 2011. As a bonus, players were offered the chance to download the first episode for free until July 22, 2011. Telltale Games has not ruled out the option of porting the game to Xbox Live and Linux. However, a port for the iPhone-enhanced iOS version was developed, and the first episode was released in November 2011, with the four remaining episodes that followed suit in a few months, ending with the release of Chapter 5 on February 23, 2012.
To promote Tales of Monkey Island, Telltale Games posted a series of fan-made Flash short films on their website. Entitled I Wonder What Happens in Tales of Monkey Island, the series was created by German animator Marius Fietzek, who co-wrote it with Andrei Constantinescu. The series' artwork was produced by Martin Koehler. Presented as a cartoon version of Tales of Monkey Island, the shorts speculated on the game's story and content, and depicted hypothetical events for the upcoming chapters. The first episode debuted on July 5, 2009, two days before the release of \"Launch of the Screaming Narwhal\". The second and third episodes followed on August 6 and September 16, respectively; the penultimate episode was released on October 22. For the final installment, released on December 4, Fietzek recruited Smudo of the German hip hop band Die Fantastischen Vier to do a musical number. Emerson-Johnson described the series as \"absolutely fantastic\", and said that \"it really seems like these games appeal to people in a way that spurs huge amounts of excellent creative energy\". He noted that Telltale \"was passing [the videos] around for a good week\" after they were posted.
Critics considered \"Lair of the Leviathan\" to be stronger than the previous chapters; on the review aggregator sites GameRankings and Metacritic, its Windows version holds the highest rating out of all Tales of Monkey Island episodes. The episode's puzzles were commended; IGN's Steve Butts opined that Telltale's puzzle design had \"moved forward quite a bit\", compared to both preceding chapters and their earlier Sam & Max games. One puzzle in particular, involving pirates holding a face-pulling contest, was praised by reviewers. Dickens described the chapter's story as \"strong [and] advancing\", and Ghiggino felt that it \"continued the fine Monkey Island tradition of being bizarre, hilarious and pretty interesting\". Several reviews drew comparisons to the 1883 book The Adventures of Pinocchio, due to the game's setting inside a giant manatee. The episode's writing received near unanimous praise, and response to the supporting cast was much improved over the preceding episodes; praise centered particularly around Murray, a demonic, disembodied skull. Criticism of \"Lair of the Leviathan\" primarily focused on the chapter's brevity and lack of varied locations.
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